|Module Code:||EC8906||ECTS Credits:||5|
A broad body of literature recognises ICTs as key enablers of innovation and creativity in education (cf. Brecko, Kampylis & Punie, 2014; Johnson, Adams Becker, Estrada, Freeman, Kampylis, Vuorikari & Punie, 2014; DES 2008). This course aims to identify, develop, apply and promote the digital skills and competencies required for early education in the 21st century using a broad range of creative technologies.
On successful completion of this module the students should be able to:
- Interpret and critically analyse the theoretical frameworks underlying technology and its use in early education.
- Evaluate various educational software packages, hardware and other “kit” and demonstrate their application in an early education environment.
- Outline the concepts of constructivism, behaviourism; users generated content, 21st century learners, digital natives, digital learning objects, peer digital learning, creative commons, copyright and publishing and understand how these concepts apply when using technology in the early education environment.
- Research, create and evaluate digital learning objects, based on appropriate technological and pedagogical interventions for their intended audience/setting/age group (0-6).
Method of Assessment
Creation of a 'digital learning object' (65%)
Description of the object created (35%)